Good, but needs improvements
Ghost Toasters definitely has the flavor and feel of the Regular Show cast and characters. With multiple ways to earn coins to unlock new characters and upgrade existing characters youre never forced into making IAPs.
The problem, then, is that the characters themselves are poorly balanced, as are the stages and accompanying power-ups.
More the half the cast are too weak in dealing damage or put themselves in dangerous positions during and after attacking. Skips charges forward with the Fists of Justice but this can put him smack dab in the middle of more ghosts or right above a pit. Techmo throws a sword that bounces back to him, but if it misses hes left defenseless. Muscleman swings his shirt in melee range but puts him too close to danger, especially when it only takes one hit to KO you. Even the newly added High-Five Ghost is problematic: his attacks push him back and deal low damage, combined with slow movement speed hes just not very good.
Only the first two stages are safe in terms of having pits of doom. Making them ideal for Skips and the golf kart power-up. Otherwise there are too many easy ways to fall to your doom.
Itd be a big help if certain characters could take more than one hit or at the very least had longer and more noticeable invincibility time after one person gets KOd. That invulnerability time is really iffy too: sometimes itll last a few seconds and be enough to get to a safe spot. Other times youve essentially got no time and get KOd back to back.
Stalking Flare about
Ghost Toasters - Regular Show